Daishi Kato on Twitter: "As we saw, @Excalidraw can be slow with many shapes. Can we do it better? Look at excalidraw-layers implemented with OffscreenCanvas + 1 Web Worker + WebGL. We
GitHub - trentmwillis/ez-offscreen-canvas: A small library to make it easier to use OffscreenCanvas in a Web Worker
![Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog](https://evilmartians.com/social-cards/chronicles/faster-webgl-three-js-3d-graphics-with-offscreencanvas-and-web-workers.jpg)
Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog
![Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog](https://evilmartians.com/static/e766b255177017a268829e611e19dbcf/3205b/offscreen_canvas_support.png)