![R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality - YouTube R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality - YouTube](https://i.ytimg.com/vi/n3cgmEt-xE8/hqdefault.jpg)
R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality - YouTube
GitHub - ForeverZack/Unity-Gpu-Skinning-Tool: Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu
![hironori sugino on Twitter: "Unityビルトインの、internalskinning.compute(GPU Skinning する時Unityが内部で使ってるやつ)を使って、Skinningのテスト。 ComputeShaderでSkinning するやつと、VertexShader内でSkinningの計算するShader https://t.co/vPqsk6IpNY https ... hironori sugino on Twitter: "Unityビルトインの、internalskinning.compute(GPU Skinning する時Unityが内部で使ってるやつ)を使って、Skinningのテスト。 ComputeShaderでSkinning するやつと、VertexShader内でSkinningの計算するShader https://t.co/vPqsk6IpNY https ...](https://pbs.twimg.com/tweet_video_thumb/Dm9zLGWVsAUa8Hj.jpg)