![So how do you apply extra textures, such as specular, normal, ao, illuminate maps? Blender 2.8 : r/OculusHomeObjects So how do you apply extra textures, such as specular, normal, ao, illuminate maps? Blender 2.8 : r/OculusHomeObjects](https://i.redd.it/olz3bu8qnpm21.png)
So how do you apply extra textures, such as specular, normal, ao, illuminate maps? Blender 2.8 : r/OculusHomeObjects
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Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog
![Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion — Right-Click Select Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion — Right-Click Select](https://d3a2gvihmbqfjo.cloudfront.net/ee/ee12db363d7b4cf189160e88b12018d4/ee12db363d7b4cf189160e88b12018d4.jpg)
Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion — Right-Click Select
How to apply a specular map using Nodes with Cycles? - Materials and Textures - Blender Artists Community
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Question on Spec Maps. Could someone take a look at my Node tree? Can't figure out where to put the Spec Map. : r/blender
![How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/3/8/b/38b6a3da6d00b34d54bb80b5cb808026bf62495d.jpeg)